Creative Technologist · Musical Systems · Spatial Play

Audiovisual Tinkerer.

👋 I’m Antony Nascè: a composer, sound designer and product developer building audiovisual systems, browser-based music tools and spatial computing prototypes through 5of12.

Selected work

Things to play, test, perform with and build upon.

01

2024–present

WebMIDI browser for Apple devices

MIDIWeb

A dedicated browser for WebMIDI experiences across iOS, iPadOS, macOS and visionOS. Built around virtual MIDI routing and browser-native music tools.

SwiftUIWebMIDIMIDI routing
Open project
02

2024–present

Infinite canvas for music ideas

Noodlr Board

A collaborative space for pre-production: audio references, comments, tasks, WebAudio experiments and musical idea development before the DAW.

CanvasAudio notesCollaboration
Open project
03

2025–present

Music in Pieces

Pezzi

A musical puzzle game for WebXR and desktop, designed around playful interactions, quick musical feedback and accessible music-making mechanics.

WebXRMusic gameAudio UX
Open project
04

ongoing

Spatial instruments and interaction systems

XR + audio prototypes

Experiments in hand tracking, haptics, physical modelling and novel musical interfaces across Unity, Apple platforms and the web.

Hand trackingHapticsInstruments
Open project

Prototype links

Playable Prototypes.

Pulse live site preview

5of12/Pulse

Pulse

Audio-reactive and interaction-led prototype work from 5of12.

AudioPrototypePulse
Augment live site preview

5of12/Augment

Augment

Spatial computing and augmentation experiments for real-world interfaces.

XRSpatial UIPlay
PocketOperations live site preview

5of12/PocketOperations

PocketOperations

Compact operational tooling and mobile-first interaction experiments.

MobileToolsWorkflow
MIDIWeb Hub live site preview

5of12/MIDIWeb-Hub

MIDIWeb Hub

A curated hub for WebMIDI tools, experiments and browser-based music experiences.

WebMIDIDirectoryMusic web

Media

Sonic sketches and interaction tests.

YouTube playlist

Watch the development process

Sketches, prototypes and experiments from audiovisual product development work.

Practice

A practice shaped by audio, VFX tooling, XR and product thinking.

5of12 website preview

5of12

Co-founder and Product Director of a creative technology studio working across spatial interaction, haptics, audio technology and rapid software prototyping.

Foundry website preview

VFX software foundations

Earlier work at The Foundry shaped my approach to image processing, creative pipelines and professional software tools for artists.

Pervasive Media Studio website preview

Pervasive Media Studio

Resident at Bristol’s creative technology hub, developing work around spatial computing, musical interfaces and accessible creative technology.

5of12 website preview used for We All Play Synth context

We All Play Synth

Co-founder of an electronic music open mic night supporting grassroots synth culture, performance and experimentation.

Life is short. Let's Play More.

Spatial interactionAudio systemsImage processingWebMIDI + WebAudioSwiftUI + Apple platformsUnity + XR prototypingAI-assisted development workflows